CLASS.Name = "Commander"
CLASS.Usable = true //Can the class be usable?
CLASS.Cost = 0 //How much the commander has to spend to start using the class

function CLASS:Spawn( ply ) //Called when player spawns  - Give weapons


end 

function CLASS:Death( ply ) //Called when the player dies

end

function CLASS:GetName()
	return self.Name
end

CLASS.TechTree = {
}